TAIPEI -- The location of a laptop within the dwelling is closely related to irrespective of whether a student develops World wide web addiction, according to the results of a survey by a research group at Asia University in Taichung.
Ko Huei-chen (柯慧貞), a chair professor of the university who led the study group, stated an analysis of data compiled in 2015 found that the ratio of addiction pretty much doubled when the personal computer was placed within the student's area as opposed to in an open space.
The ratio of a student becoming addicted to computer system games was 11.eight % when the computer system was placed inside the room, compared with only 6.2 percent when the computer system was placed inside a far more public space.
Ko noted that if the laptop or computer is inside a public space, like a living area, it is actually easier for parents to monitor their youngsters and nurture much better usage habits, that is significantly less simple if the laptop is inside the child's room.
She mentioned that previous cases have shown that young children are inclined to turn around the computer when their parents go to bed, and that they tend to play a lot more fiercely when confronted with crucial college examinations because they're beneath pressure.
She also said that if a child is socially withdrawn, combined having a "medium or higher level of game addiction," she or he may possibly be prone to violent behavior.
She stated that if there's a correct "protective environment," meaning growing up in an atmosphere that stresses enjoy, tolerance and harmony, it'll be significantly less probably for the child to create aggressive behavior.
Ko mentioned that the motives for bullying and also other aggressive behavior are multifold, and hard to attribute to 1 single element, but a lot research suggests that personal computer addiction is undoubtedly a significant threat issue.
Cheng Chieh (鄭捷), who committed a series of random killings around the Taipei MRT system in May perhaps 2014 that killed 4 individuals, was said to invest about ten hours a day in the virtual planet, and loved specially violent personal computer games.